Berserk
Berserk is now live. This is a transformative event that changes encounters during the night everywhere in the game. The more Behelit you obtain, the more demonic enemies will seek you out at night, and the stronger they will be.
- Complete the quest to obtain the tapestry and activate the world events
- Remove Behelit from your Item Bag to stop nighttime spawns
EVENT MECHANICS - Day
- Kill humanoid enemies to capture their souls as Behelit
- Mine Ore nodes have a chance to contain Behelit
EVENT MECHANICS - Night
Survive the hordes of forsaken enemies. There are 3 Tiers that will spawn based on the number of Behelit in your Item Bag:
- 0-50: Souls of the Human Dead (Mist & Humans)
- 50-99: Shadow Beasts (Shadow & Dark Undead)
- 99+: We are Legion (???????)
- Enemy groups with 5+ spawns have a 10% chance to spawn a unique boss only once per reset, dropping 1 Gem of Great Evil
- Ressurrecting with a Resurrection charge or returning to WDT after death costs 15 Behelit.
NOTES:
- Collaboration gear from Cameron is COSMETIC ONLY.
- Tyrannical Holy Light Weapons from Hancock are PERFORMANCE.
Dynamic Quest Balance
- World Quests now only appear if your highest vocation is within 10Lv of them, preventing both oneshots and impossible encounters during leveling
- Dynamic Quest rewards buffed to include collaboration currency
Enemy Drops
- Common/Multi-enemy drops have been reduced even further.
- Boss Drops have been buffed to 100% droprate, 1-2 total items.
- Delivery Quest item requirements reduced by 40%
Vocation Balance
Every vocation has been buffed by 20 Strength/Magick baseline and +20% scaling. This equates to 20% buff to every class at Lv1.
World Changes
- Farana Plains Tarasque stacking spawns fixed
- Wild Herbs droprate +50% in Mysree Forest
- Calendar rewards on Wednesday changed to Red Dragon Marks
- Upgrade rocks disabled
- Dynamic Inn pricing
- Blood Orb wallet max increase