Berserk Balance
Berserk has undergone a partial rework. Every aspect of the event will be easier - obtain more Behelit at night, and hopefully all boss encounters will be clearable.
- Nighttime Corrupted always drop 1 Behelit
- Boss encounters drop 15-30 Behelit, up from 1-30
- Monster Balance
- Everything -20% power
- Dagon +20% power
- Baphomet -50% power
- Void Knight -30% power
- Tier 1 -20% power
- Tier 1 enemies changed from Pawn humanoids to Mist humanoids
- Loading Screen Added
Bugfixes
- Fixed a bug where Dynamic Quest Rewards were not delivering rewards. These now reward seasonal and collaboration currency, as well as armor rewards correctly (from my latest testing)
- Fixed a bug where Exchange items would not stack properly
- Added a Cosmetic-Only equipment warning to Gregory
- Common Drops buffed by 20%, (of their current value, ex. Goblin Horn 10% > 12%, NOT 10 > 30%)
- Testing a fix for Area Trial Desync
Target Enemy XP Penalty
- Always Active (No longer disabled when in a party by yourself & pawns)
- Increases each level from 2-20 Levels below your highest non-owned party member instead of a sharp jump at 10+
- In a fully owned party, calculates from the player’s level instead of their pawns, maintaining “Main Pawn Carrying”
Gathering XP
- Gathering now grants XP equal to small percent of your TNL experience, scaling with level.