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Berserk, Bugfixes, Gathering XP

Berserk Balance

Berserk has undergone a partial rework. Every aspect of the event will be easier - obtain more Behelit at night, and hopefully all boss encounters will be clearable.

  • Nighttime Corrupted always drop 1 Behelit
  • Boss encounters drop 15-30 Behelit, up from 1-30
  • Monster Balance
    • Everything -20% power
    • Dagon +20% power
    • Baphomet -50% power
    • Void Knight -30% power
    • Tier 1 -20% power
    • Tier 1 enemies changed from Pawn humanoids to Mist humanoids
  • Loading Screen Added

Bugfixes

  • Fixed a bug where Dynamic Quest Rewards were not delivering rewards. These now reward seasonal and collaboration currency, as well as armor rewards correctly (from my latest testing)
  • Fixed a bug where Exchange items would not stack properly
  • Added a Cosmetic-Only equipment warning to Gregory
  • Common Drops buffed by 20%, (of their current value, ex. Goblin Horn 10% > 12%, NOT 10 > 30%)
  • Testing a fix for Area Trial Desync

Target Enemy XP Penalty

  • Always Active (No longer disabled when in a party by yourself & pawns)
  • Increases each level from 2-20 Levels below your highest non-owned party member instead of a sharp jump at 10+
  • In a fully owned party, calculates from the player’s level instead of their pawns, maintaining “Main Pawn Carrying”

Gathering XP

  • Gathering now grants XP equal to small percent of your TNL experience, scaling with level.