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Enter the Conflux

I’ve developed The Conflux, an endless activity scaling in difficulty as you progress. Obtain unique jewelry - Conflux Talismans - that combine elemental powers with vocational skills. Conquer the conflux and earn prowess-exclusive cosmetics, available only to those who push beyond their limits. Visit Zerkin in the WDT Cave Harbor to view the mission and rewards.

Progression

  • A Endless EXM with elemental, thematic enemies in double-boss fights, randomly generated every run
  • Killing enemies increases your Conflux Level, 1 per enemy and 5 per boss.
  • Enemies scale in power, health, and status application rate with your Conflux Level. Bring Resistances.
  • Party play awards large bonuses. It is worth it to party with lower-level players instead of going solo at high levels.

Mechanics

  • Enemies scale to the lowest party member’s highest vocation level, not the one they’re on. (Scales to Main)
  • In Multiplay, you can only fill with pawns that are within 10Lv of the lowest party member.
  • Death ends your run. Going into a state where could otherwise revive ends the mission. Downed states do not count.

Currencies

  • Elemental Flux: Awarded when killing enemies & used to purchase Conflux Talsimans at varying power. The more you spend, the better and more focused the rewards are.
  • Conflux Keys: Awarded every 3 rounds or rarely through bonus rooms. Used to purchase Conflux Talismans.
  • Conflux Medals: Awarded for Boss kills at Conflux Level 100+, EnemyLv 85+. Used for Master Cosmetics.
Flux 1 Flux 2

Rewards

  • Conflux Talismans are the mode’s unique performance reward. Only 1 is equippable per equipment setup. Each of these Talismans contain the following:

    • ATK/MATK/DEf/MDEF/Chance Attack
    • Vocation-specific Augments (based on the job you ARE at the time of rolling)
    • Elemental damage
    • Blow or Knockout power
  • Altesch Weapons are the mode’s prestige cosmetic weapons

Note: Unique cosmetics are set at unattainable prices. We will re-evaluate rates and difficulty over the week. These are intentially high to avoid insta-obtainment due to bugs or exploits. They will be lowered.

Surge Rework

Surges now have their own dedicated items that activate a surge when used, appropriately blocked when they are not useable, without consuming the item.

Buffs & Bugfixes

  • Crest/BO shop strange indexes
  • Race Condition inside Bonus dungeons scale enemies to first clients group entry, downscaling enemies when its usually the higher player trying to carry the lower one.
  • Winged Crest Fragments 1 -> 2 per week from Epitaph
  • BO Enemy Randomizer Fixed, and properly never occurs in HO Bonus Dungeon (I hate these dungeons)
  • Experimental multiplayer context fixes

I see your content improvement requests in exchanges, BBM, Orb Tree Stat EXM Limits, Job Training, High Scepter weapon availability, HO dungeons. I have omitted those here, as I would like release this content for you to play and review over the next week.

While you do that, I will work on your other outstanding requests. Thanks as always for playing, <3 Kythe